NATHAN VOSBURG

ABOUT

Hi! I'm Nathan - a computer science and math major at Williams College. I'm passionate about building complex systems from scratch, with a particular focus on graphics, distributed systems, and low-level programming. Whether it's developing CAD software, creating peer-to-peer machine learning networks, or crafting game engines, I love diving deep into technical challenges and understanding how things work from the ground up. I'm particularly interested in performance-critical applications and systems programming.

PROJECTS

Conversation

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CAD program

Conversation is a direct-modeling program. Unlike SolidWorks, Conversation's sketching is not constraint-based (just draw stuff and move stuff). Unlike SolidWorks, Conversation does not have a parametric feature tree (just basic undo/redo). Sign up for alpha!

Description of the GIF

Sol

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event planning app

Sol is an event planning app allowing students to plan and discover events happening around their campus. The uses Flutter for the front-end, Go for the back-end, MongoDB for data storage, and a custom tile server for map visualization.

Description of the GIF

P2PFL

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peer-to-peer model

training framework

P2PFL is a decentralized federated learning framework that enables distributed model training without centralizing data. Built with Go and PyTorch, it uses gRPC for peer-to-peer communication, supports custom models and datasets, and implements federated averaging for model aggregation. The framework includes peer discovery, configurable training cycles, and allows for scalable collaborative learning.

Description of the GIF

Vertex

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2D game engine

Vertex is a custom 2D game engine built from the ground up in C++ and Objective-C, using native macOS graphics APIs for rendering. The engine features real-time collision detection, frame-synchronized game loop management, and a modular object system for handling game entities like turrets, projectiles, and obstacles.